Game Classification

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Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Informative message broadcasting
  • Marketing & Communication message broadcasting
  • Subjective message broadcasting
  • Training
  • Goods trading
  • Storytelling
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment
  • State & Governement
  • Military & Defence
  • Healthcare
  • Education
  • Corporate
  • Religious
  • Culture & Art
  • Ecology
  • Politics
  • Humanitarian & Caritative
  • Media
  • Advertising
  • Scientific Research

Audience

This title targets the following audience:
Age : 0 to 3 years old / 3 to 7 years old / 8 to 11 years old / 12 to 16 years old / 17 to 25 years old / 25 to 35 years old / 35 to 60 years old / below 60 years old
General Public & Professionals & Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)