Game Classification

Progress Quest Eric Fredricksen (U.S.A.), Eric Fredricksen (U.S.A.), 2002  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME

Purpose

Besides play, this title features the following intents:
  • Subjective message broadcasting
  • Goods trading
  • Storytelling

Market

This title is used by the following domains:
  • Culture & Art

Audience

This title targets the following audience:
Age : 17 to 25 years old / 25 to 35 years old / 35 to 60 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



progress quest Progress Quest is an application created as a parody of EverQuest and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up his artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator.

Distribution : Free
Platform(s) : PC (Linux) - PC (Windows)

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