Game Classification

Zombie Driver EXOR Studios, EXOR Studios, 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Zombie Driver Zombie Driver is a top-down racing shooter set in a city where most of the residents are turned into zombies following a chemical explosion. The player is one of the few unscathed people who manages to escape and as he is chased by the zombies, he jumps into a cab and flees. There he is contacted by general J. Blofeld who is sent as the commander of the army to put the city in quarantine. The player cannot leave the city, but the general promises guns and other upgrades if the player can carry out some missions.

The game contains 17 missions set in various areas of the city. Starting from a safehouse, players get to explore the city to exterminate zombies in specific regions or rescue the remaining survivors. This is done from the cab, but later additional vehicles become available such as a limousine, a sports car, a bus, an ambulance and an army vehicle. These are mounted on the vehicle. Each one has different statistics, but the most important one is the amount of passengers it can carry, from 3 for the sports car up to 48 for the bus.

Although all types of zombies can be driven over, a number of weapons is available, including machine guns, a flame thrower, rockets, boost and eventually a rail gun. The player gathers cash by completing missions and killing zombies, with additional bonuses for combos. Cash can be exchanged for weapon upgrades (three per weapon type) and three levels of upgrades for each car, split up further between armour, the ramming ability and car speed. Players can choose any vehicle prior to starting a mission and decide what car to spend money on for upgrades.

Zombies generally hurl objects to towards the car, stomp it or explode when they are touched. They are however most dangerous in groups. Driving over them slightly slows down the car and in large masses this can cause the player to become completely surrounded. Missions start from a safehouse where the player returns to drop off the survivors. General directions towards important areas are marked with icons on the screen. While driving, several upgrades can be found to replenish the weapon's ammo, change the weapon type (only one can be carried at all times), repair all damage or provide additional cash. Each mission has both primary and secondary objectives. Although the latter can be ignored, they often provided important bonuses such as upgrade discounts or even access to new cars. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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