Game Classification

Rejoice: Aretha Ōkoku no Kanata Japan Art Media, Yanoman Corporation, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

XZR XZR

Rejoice: Aretha Ōkoku no Kanata This game is quite different not only from Aretha 3, but also from the first two Aretha games. Rejoice is a semi-serious, semi-comical RPG that is only loosely connected to other Aretha games. The heroes of the game are four thieves who live in a small village, occasionally robbing people, and exploring ancient ruins in search for treasure. One day, a terrible flood drove the village inhabitants out of their houses, and one of the thieves, Treno, was washed away to a sea shore, near a forest. There, a mysterious old wizard found Treno, and the two ventured into the forest to find the way back home. As the plot thickens, the heroes discover that none else but the Demon King Howard is plotting an evil scheme, and they are the only ones who can stop him!

Unlike other Aretha games, Rejoice is not a turn-based, but an action RPG. Monsters roam the game world, and you fight them by using weapons with elemental charges. You can pause the game at any time, access the menu, use items, and also switch characters. You can also jump, although this ability is not an integral part of the gameplay. You visit towns and can buy weapons, armor, and items in stores. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Super Nintendo (SNES)

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