Game Classification

Guren Tensho: Rasetsu Zone (U.S.A.), Zone (U.S.A.), 2002  

Informations Analyses Serious Gaming





This title is used by the following domains:
  • Entertainment


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Guren Tensho: Rasetsu Guren Tensho: Rasetsu directly continues the story that began in the first and was continued in Guren Tensho: Shura. After Lee Rekka and his all-female Guren squad have defeated the evil organization of Tetsu ("iron") in the previous game, they thought that there would be finally a chance for peace in the old Japan. But then came the assassination attempt on a commander of Guren. The trace leads to the assassin Naotaka. Rekka and his companions have to chase him down, but they aren't ready for another surprise: the remnants of the Tetsu clan raise their ugly heads again...

Rasetsu follows the non-RPG template of its predecessor, rather than returning to the RPG roots of the series. A large bulk of the gameplay is the same as in "Shura": listening to/reading dialogues, being automatically taken to locations and from time a time participate in pre-set turn-based battles. There is however an important gameplay mode that makes "Rasetsu" a strategy game: in dungeons, the player has to throw dice to navigate the hero over top-down corridors with grids. Depending on the number on the dice, the hero advances to different grids, which results in battles, poison traps, items, healing spots, or puzzle pieces that are needed to unravel anime-style pictures of the Guren girls. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)