Game Classification

Gnarf Phenomedia AG, 1999  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


In Gnarf the player takes care of a comic character, a "Gnarf", and sends him into tactical wrestling matches. Every Gnarf has a set of attacks, e.g boxing glove or piano, and three attributes - condition, defence and resilience - which can be practised in the training hall. This improves the fighting stats but lowers the morale of the Gnarf. In turn the morale can be improved by giving him a break and something to eat. Every move costs time and money and when one of the two runs out the fight starts.

Every fight consists of ten rounds. Alternately each contestant chooses a attack or defense tactic and then the result gets calculated - of course in dependence of the stats. If the player wins he gets a higher ranking position and more time and money to train his Gnarf. The fights are always against the AI. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

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