Game Classification

EverQuest II Sony Online Entertainment Inc., Ubisoft Entertainment SA (France), 2004  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


EverQuest II In the future, Norrath has been struck by a major disaster, which has caused most of the world's prominent civilizations to crumble into anarchy. The world is now clearly polarized between Good and Evil, and the choice of alignment determines whether the player starts in benevolent Qeynos or seedy Freeport. The nature of the quests depends on the player's alignment and there is one special "betrayal quest" that actually allows the player to switch sides.

EverQuest II features an updated 3D engine compared to its predecessor. The game introduces a new storyline with over 130 hours of spoken dialogue by all NPCs. The player is now entitled to own real estate, ride horses, sail ships and can now recover health faster in-between battles. The game no longer offers player vs. player combat, even though the players can align themselves with the forces of evil if they so desire.

Players choose between several classic fantasy races, along with three original ones and four basic classes: fighter, scout, mage, or priest. Later on, they can acquire more specialized classes and subclasses at important level "thresholds". The game supports an advanced guild system, which allows guilds to compete with one another and compare their strengths via a "team-level" feature. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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