Game Classification

Delaware St. John: Volume 2: The Town with No Name Big Time Games, Big Time Games, 2005  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Delaware St. John: Volume 2: The Town with No Name After the events in the first game, paranormal investigator Delaware St. John is pondering where his visions come from and if everything happens for a reason. While he is helping Kelly Bradford at her book store, a book falls to his feet and he is drawn to it. While browsing the atlas, lines appear on a map, forming the outlines of a town not on any map. Just like the previous game, Delaware St. John will explore while Kelly assists him through VIC, the Voice/Imagery Communicator. Shown in the bottom right part of the interface, it can be used to ask for clues, or to send photos or recordings of paranormal activity for analysis. Many of the puzzles involve helping ghosts find peace by returning objects. The game also introduces the character Simon Foss, who returns in the third game. Delaware does not meet any human characters in the game, only ghosts.

As in all games in the series, the story has been split up into two parts: The Big Story (in a movie theatre) and House of the Damned (in an orphanage). After completing the first story, the second one becomes available. The game is shown from a first-person perspective, with pre-rendered 3D cut-scenes in a third-person view. Puzzles consists of inventory-based actions, exploration, gathering clues, some more difficult puzzles involving codes, and a few time-based actions where John needs to act quickly so as not to die. Compared to the first game, the environment is now a bit larger with more areas to explore. Usually, there are no dialogue options while the story is told, but this game is the only one in the series to feature a few dialogue trees with different questions, but with no effect on the story.

The game usually has Delaware solve tragic events by talking to ghosts and helping them find peace. The events in the town are related to his own past, however, and the overall storyline about the legend of The Destroyer and The Protector is continued. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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