Game Classification

Bulletstorm Epic Games (U.S.A.), Electronic Arts (U.S.A.), 2011  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Bulletstorm Players take the role of Grayson 'Gray' Hunt; captain of a space pirate crew made up of former soldiers from the elite army unit 'Dead Echo'. Ten years ago, during yet another assassination job, they discovered sinister motives of their commander General Serrano. The unit's job was cleaning its tracks by eliminating opposition parties, this time a journalist with compromising documents on the general. Flash forward to today, when the company accidentally comes across the Ulysses, a space ship with their former commander on board, and a drunken Gray decides to eliminate the vessel in a suicidal attack. Both ships crash onto planet Stygia; formerly a resort destination but now a deadly environment, populated by mutants of all sorts. His brother in arms and the second person to survive the "landing", Ishi, was terribly injured and needed a cyborg transformation operation in order to survive. Gray blames himself for everything that has happened and promises Ishi to get him off planet and to a decent doctor.

The gameplay is based on the "skillshots" system. When an enemy is killed with certain conditions, like thumping them onto spikes or decapitating them with a headshot, the player gains skillpoints. The more skillshots that are done simultaneously, the larger the reward will be. Skillpoints are spent on dropkits for weapon upgrades, like alternative fire mode and ammo capacity increase, and ammunition. Though the arms are quite unique (drill gun, bouncing spheres grenade launcher), the most useful skillshot utilities are the leg and energy leash. Leg lets the player kick enemies into the air, slow down time, or control enemies in close range. Leash allows a bit more: pulling up enemies and weapons toward the player or thumping crowds sky high. Also, they allow interaction with some objects, such as obstacles. Like in most modern shooters, there is no health bar; just wait until the blood covered screen clears up and, voilà, Gray is healed. Same goes for saves: checkpoints only on all three platforms.

The game modes are not limited only to single player story campaign. Echoes is a level replay mode stripped of cutscenes where the player is encouraged to finish as fast as possible and compete with other players' scores on online leader boards. Anarchy is a four player cooperative mode where they should repel enemy waves, achieving certain scores to access the next wave up to 20. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation 3 (PS3) - PC (Windows) - Xbox 360 (X360)

Links