Game Classification

Change Maker Softdisk Publishing (U.S.A.), Softdisk Publishing (U.S.A.), 1991  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

2x2 2x2

Change Maker In this children's game, a rabbit named Eddie is collecting change in his piggy bank. Each round, an amount of money is displayed on the screen. By moving Eddie under the correct types of coins and jumping up to catch them, the player has to count out exactly the right amount of change. Despite the elements of moving and jumping, no dexterity or timing is required to play; the player can't possibly miss a coin, and the challenge is entirely mathematical. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos)

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