A Gameplay-based Videogame Classification
A mid-term academic research project aimed to
rise a classification suited to videogames.
Unlike many others videogames classification systems available, we
(Julian Alvarez and Damien Djaouti), in association with researchers from
I.R.I.T. and
L.A.R.A. laboratories, are trying to
establish a classification by using a scientific methodology, such as the one used by Propp to classify Russian tales.
Explained in a simple way, we have found
high similarities in the rules of videogames, and are using this similarities to gather games in families, hence establishing a classification based on videogames rules.
This project is far from being completed, but you can find detailed explanation of what we have done in the following list of paper presenting our research :
- Play, Game, World : Anatomy of videogames (2007, CGames'07 conference, France)
- The nature of Gameplay : A videogame classification (2007, Cybergames'07 conference, United Kingdom)
- Towards a classification of videogames (2007, AISB’07 conference, Scotland)
- Morphological study of videogames (2006, CGIE’06 conference, Australia)
- Vegas, a tool to study videogames (2006, Games2006 conference, Portugal)
As research projects are often hard to explain, we realised a
five minutes clip explaining how our videogame classification system works :
A reseach project conducted by
Ludoscience.