Game Classification

Neverwinter Nights 2: Storm of Zehir Obsidian Entertainment (U.S.A.), Atari (U.S.A.), 2008  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Neverwinter Nights 2: Storm of Zehir Neverwinter Nights 2: Storm of Zehir is the second add-on to Neverwinter Nights 2 and tells the event following the defeat of the King of shadows with a mercantile group's effort to establish itself at all costs. But instead of a linear storyline like in Neverwinter Nights 2: Mask of the Betrayer, the player can roam around freely in the regions of Samarach and the Sword Coast with the help of the new "Overland Map". On this map the player sees the world from an isometric view and can travel faster through the world while still seeing where enemies are or uncovering secrets. The overland map also increases the importance of previously less useful Dungeon & Dragon skills like "Survival" or "Search" to help the party avoid some of the many dangers roaming the land and help her find the hidden treasures.

The player can also now create his whole group of four adventurers (and two NPC cohorts) by himself instead of picking up whoever the story tells him to. There are also two new races (the Grey Orcs and the Yuan-ti Purebloods) and three new classes (Swashbuckler, Doomguide and the Hellfire Warlock) to choose from upon character creation. The choices the player makes there are especially important this time around because in conversations the player can now switch quickly between speakers allowing him to influence the dialogue further.

The add-on also revamps the crafting system, now allowing the player to harness the skills, materials and spells from every group in his adventure party when it's time to use the collected recipes to either create a new item or enchant an existing one. And in correspondence to the story, which focuses on a group of traders, trading has also been expanded, allowing the player to reap economic rewards and expand his modest merchant company into a massive trade empire by trading resources and goods and setting up trade caravans and such. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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