Game Classification

Huggly Saves the Turtles: Thinking Adventures Mindsai Productions (U.S.A.), Scholastic (U.S.A.), 2000  

Informations Analyses Serious Gaming





Besides play, this title features the following intents:
  • Educative message broadcasting


This title is used by the following domains:
  • Entertainment
  • Education


This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old / 3 to 7 years old
General Public


The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

Huggly Saves the Turtles: Thinking Adventures Huggly is a friendly green cartoon monster who lives under the bed. He and his friends are at Monster Adventure Camp looking forward to its Grand Opening, when a huge windstorm races through, taking Huggly's turtle friends and making a mess of the camp. The player's task is to assist Huggly as he tries to set things to rights before opening day.

A tray at the bottom of the screen holds a map, a backpack for inventory, a stop icon to exit the game, and shows the activities that have yet to be completed. Gameplay uses the mouse - the cursor sparkles when it is over an object that will animate or can be used; in some games objects will stick to the cursor until clicked on again. The player can travel through Adventure Camp by using the map or by following the paths.

There are 11 mini-games that exercise many of the skills in a kindergarten curriculum; thinking and problem solving, language, early math, reading, and creative expression.Turtleworks theme song - replace numbered notes in numerical orderOysters and Pearls - match up numbered pearls with their written-numbered oystersCanoe River - Use the mouse to maneuver the canoe close to litter in the river, avoiding rocks and logsThe Bridge - sort pairs of rhyming toys for Zibble & Quibble, the Rhyming TwinsIrma's Train Stop - sort scattered cargo into the freight car that matches it's first letterCave - stack rocks to create a stairway so Uncle Chomper can climb down safelyAl Lee Gator's Stream - replace the missing letters in Hotfoot's storybookThe Wild Woods - Tillie is pretending to be Mrs. Bird's egg - find the real one and replace the ladder rungs to reach the nestPlant Patterns - drag the uprooted flowers back into place to complete patternsThe Flexi-Slide - assemble the slide by matching upper and lower case lettersAfter all the activities have been completed the last game becomes available:The Turtleworks - a pinball game utilizing the characters on the playing field. Two turtles wield baseball bats as flippers, and others assist by launching the ball, returning it, adding extra balls, etc. The Z key and the ? key move the flippers separately; the spacebar or a mouse click moves them both simultaneously. All the games can be returned to at any time.Huggly Saves the Turtles: Thinking Adventures is written for children aged 5 - 7. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)