Game Classification

Virtual Lab Nacoty, J-Wing Co., 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Virtual Lab combines the falling blocks of Tetris with the linking pipes of Pipe Dream. After selecting the game speed a game field is generated with randomly placed and shaped worms. More randomly shaped worms drop from the top of the screen, and the goal is to link them together so that all open orifices are linked together or shut. If worms get linked together in such a way as to make it impossibly to close then off then a fairy will cut away all worms on the bottom of the screen. The game is over if any stack of worms reaches the top of the screen. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Virtual Boy

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