Game Classification

Vampire Skills BeGamer, Fast Games, 2011  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Vampire Skills Napoleon Dynamite famously proclaimed that "Girls only want boyfriends who have great skills" -- listing as examples nunchuku skills, bow hunting skills, and computer hacking skills. To that list we must now also add Vampire Skills, this primer on employing the unique supernatural abilities of vampires to circumvent obstacles to get the girls... or at least their blood.

Under the tutelage of a stern bloodsucking mentor, this game presents a series of situational puzzles to overcome (some time-restricted) the player must size up the situation and determine which skills -- of invisibility, hypnotism, animal influence, seduction, telekinesis, levitation, night vision, resurrection, heightened speed and transformation into bat form, though not all are available for every puzzle -- will navigate the player's vampire through locked doors, around giant rocks, priests and vampire-hunters, past damaging holy symbols and areas of daylight, and into sanguine boudoirs. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

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