Game Classification

Nelda Nockbladder's Anatomy Lesson 1997  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Nelda Nockbladder's Anatomy Lesson Nelda Nockbladder's is a shareware platform puzzler, created with the Click & Create multimedia authoring system. It combines varied "find out what to do" levels requiring timing and deduction from the player with some massive exuberant nonsensical humour extruding from each and every pore of the game -- beginning with the game's title, but certainly not ending there.

The unlikely heroine and protagonist of this game is middle-aged, good-natured Nelda Nockbladder -- part housewife, part sheep, part mad scientist -- who, while teleporting to the snack bar after her daily workout, finds herself trapped in anatomy lessons "due to a wrinkle in Neldaspace". The player's mission is to safely bring Nelda to the snack bar.

The game consists of eleven colourful levels -- the different lessons --, where Nelda will have to find out about what's going on and how to solve it. She has several means to achieve this: She can walk and jump, spit "flaming custard", climb things, hunker down and "ponder a greezbock" (which does absolutely nothing). The lessons contain various nondescript fast flying or gently bobbing objects (like the much-feared Elasticow or the Blue Plate Geelynob), switches and buttons to be pressed, everything often mutating or exploding when touching the floor, spat custard at, kicked or banged with the head.

The gameplay of the "lessons" varies from all-out shooting orgies to careful observation and deduction of the object's behaviour and well-timed jumping. It is often necessary to understand what each object does to complete a stage, as the objects' behaviour often changes with every new lesson.

After completing each level, Nelda has the choice to get some bonus points by hitting the right objects (she may also lose some by hitting the wrong ones) before being presented some completely senseless trivia question à la "What have we learned in this lesson?" and moving on to the next lesson. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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