Game Classification

Immortal Cities: Nile Online Tilted Mill Entertainment, Tilted Mill Entertainment, 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Immortal Cities: Nile Online Nile Online is a browser based city and empire building MMO set in ancient Egypt. The player's city is viewed from an isometric perspective and to build something the player just clicks on one of the empty plots. The game is designed to be played at a casual pace, minutes per play session. When starting up the game, the player has control of just a small encampment with a small palace and a marketplace. The player also has access to a small group of labourers and some goods (bricks and bread) to get started with.

Each encampment has its own luxury item. These could be a tannery, a bronze mine, a cedar farm, a henna farm, a kohl deposit, an oil farm, a gold mine or an emerald mine. To advance in the game, the player will however need more than one luxury item and this is where the trading aspect of the game comes in.

Players need bricks to create new buildings and bread to feed the labourers. For this the player has to create a bakery and a brickworks. The goods that are created requires the gathering of resources, the most common being clay, wheat and reeds. After a building has been constructed the player assigns labourers to it and the production begins. Next step is for the player to build a pottery shop and a basket shop.

After a while, the player will have enough bricks, baskets and pottery to upgrade his palace to higher level. By doing this the player will be able to hire more labourers which in turn leads to a higher work capacity and a faster growing city.

Since it's not possible to produce all goods and resources at one place, the player will need to trade with other players. This can be done in three ways; through the market, on the trade wall or by privately arranging trades with nearby players. The market and the goods available there are available for all players. Trading on the market is quick but expensive since it uses bread as currency. The trade wall is more cost-effective since players can trade any two goods against each other. To access the trade wall the player first has to build an exchange as well as ships.

The player can choose to build a military, but this is optional since the cities can't be attacked. Military can be used for fighting bandits as well as attacking and defending monuments. By getting access to a monument site the player can gather limestone which is used for building monuments such as a pyramid or a sphinx. Once built the monument will give all the player's cities a production bonus. Limestone is also needed for some palace upgrades and can be traded like any other resource.

The player can also choose to donate luxury goods in return for a reward. Donations can be given to Nubian traders in return for a wheat production bonus and to the temple in return for a blessing that increases the production of all cities in the region. Donations are cooperative and all players of a region can choose to donate. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Browser (Flash)

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