Game Classification

The Cyber Shinobi: Shinobi Part 2 SEGA Enterprises Ltd. (Brazil), SEGA Enterprises Ltd. (U.S.A.), 1990  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


The Cyber Shinobi: Shinobi Part 2 In the previous game, an evil army of villains, known simply as "Zeed" , but some of them escaped, however.

Time has passed and it is the year 2XXX where atomic power plants in countries around the world are attacked, and plutonium, which was the equivalent of 100,000 megatons of explosive power, was stolen from these plants. The words "Cyber Zeed" was always written at the scene of the crime. Later, the world realized what Cyber Zeed had planned to do: use their nuclear capabilities to terrorize the world. Every nation sent their best forces to stop this threat, but all of them failed.

Joe Musashi came forward to this great evil, and he is required to fight those who rose from the ashes and put an end to this threat.

Cyber Shinobi is a one-player game that consists of six rounds. You need to fight ninjas that get in your way using your fists and legs. You can also defeat them using special attacks and ninjitsu. Power-ups can be collected along the way, which will give you more shots, ninjitsu, power, and life. A boss needs to be defeated at the end of the round. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Sega Master System

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