Game Classification

Bio F.R.E.A.K.S. / BioFreaks Saffire (U.S.A.), Midway Games (U.S.A.), 1998  

Video Game

Purpose

  • Storytelling

Market

  • Entertainment

Audience

  • 12 to 16 years old
  • 17 to 25 years old
  • 25 to 35 years old
  • 35 to 60 years old
  • below 60 years old
  • General Public
  • Professionals
  • Students

DJCTQ: 18+, ELSPA: 11+, ESRB: M