Game Classification

Fare Game Wharton's Learning Lab (U.S.A.)  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Education
  • Scientific Research

Audience

This title targets the following audience:
Age : 17 to 25 years old
Students

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)


Similar games


Fare Game Modeled after the air fare competition that emerged from Midway Airline's aggressive entry into the Milwaukee market in 1989, Fare Game places students in a mock "fare war" to demonstrate how airlines can compete or cooperate using fare cuts and hikes. Through price-setting and resource allocation, students learn how to keep their company profitable, keep investors content, and "signal" to other competitors in the marketplace.

Fare Game offers a novel approach to teaching game theory, price-setting, and communication through "signaling". Students assume the identity of different airlines in a competitive market and learn first-hand how to work with their fixed costs, price points and resources to maximize profits and stay competitive with consumers.

The Fare Game interface allows students to enter their proposed fares into the system as well as track the actions of the opposing teams. The interface includes:

* Price Entry — teams enter their fares for the next day's flights. Fares are posted to the entire class and profits and losses are calculated and returned.
* Current Information — after setting prices, teams will see how they stacked up against their competitors for the different routes in the market. Profits and losses are calculated and displayed, based on fixed costs for each airline and on pricing.
* Messages — each team can issue a "press release" in their efforts to signal other companies in their competitive space.


Distribution : Free
Platform(s) :

Links