Game Classification

Unlimited Adventures MicroMagic, Strategic Simulations (U.S.A.), 1993  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Unlimited Adventures For those who enjoyed the role-playing games from SSI's AD&D Gold Box series, Unlimited Adventures allows players to create their own similar games. (It is also required to play games created with it.) It was designed to create fantasy games, especially those set in the Forgotten Realms world.

For those uninitiated: in Gold Box games, the player typically controls a party of adventurers, leading them through cities and dungeons (presented in first person view), talking to people, finding treasure, buying things in shops, etc. and fighting combats. When combat begins, the screen switches to a top-down perspective where the player can control each of his party members while they fight the opponent. This is also how games created with UA look.

The basic elements of each UA-created game (called "design") are its "modules", that is, the "levels" that the player will be travelling through. The designer builds the modules by arranging walls and choosing floors & ceilings, and then comes the most important part - setting up the events. The events control everything interesting that happens in the game: combats, text messages, NPC joining the party/leaving it, the party visiting a temple/shop/tavern etc.

Art is an important aspect of any game. UA comes with a lot of art, depicting various monsters, characters, items etc. but it is possible to import your own art.

The designer can also edit the monsters. There are a lot of monsters (such as goblins, dragons or zombies) and humanoid enemies (brigands, bandits, evil mages etc.) and characters provided by default, but the designer can change their name, appearance and attributes. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos) - Macintosh

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