Game Classification

Virtual Chess 2 Titus France SA, Titus France SA, 1997  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Virtual Chess 2 uses an improved version of the artificial intelligence system used in the first Virtual Chess title, making it a highly challenging chess partner.

Several difficulty levels are available, as well as a tutorial mode to teach you the basics, techniques and subtleties of this mind game. Recordings of games played by the most famous chess masters worldwide can be played back, so that you can learn by watching their moves or just enjoy the match.

Chessboards in Virtual Chess 2 come in a variety of themes, allowing the player to use classic, cartoon or fantasy boards and pieces. You can also play in 3D mode, where you can rotate, zoom and view the game from any angle in real-time. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

Links