Game Classification

Crazy Machines FAKT Software GmbH, dtp entertainment AG (Germany), 2008  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Crazy Machines Similar to The Incredible Machine the player needs to use animated parts to assemble a Rube Goldberg-type contraption and solve puzzles by doing so.

The game features three different modes: Classic, Arcade or Construction Kit. The classic mode requires the player to place the parts and manually activate the machine to get the ball to it's goal, the arcade mode confronts the player with an already finished and running machine which needs a little help. By using the stylus or blowing into the microphone the player not only moves the ball through the experiment but also activates and uses the parts of the machine. By successfully completing all those puzzles, the player unlocks additional components which are then at his disposal in the construction kit to freely construct anything he wants without a time or space limit.

Although the game doesn't feature a traditional multiplayer-mode, the players can trade their experiments with friends over the wireless connection. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Nintendo DS

Links